Download Dark Fall: The Journal PC Game 2002
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Dark Fall: The Journal is a creepy first-person point-and-click adventure game originally released independently in 2002, and then re-released globally by the Adventure Company a year later. In this classic digitized ghost story, everything begins with a panicked phone call in the middle of the night...
Compared to modern point-and-click adventures of this type, Dark Fall is positively streamlined with a very simple interface. The cursor automatically changes to indicate if you can move to a certain place, use an item, perform an action, or investigate closer. Your inventory will remain at the top of the screen, and all you need to do is click on an item in your inventory when you are on a screen that requires the usage of an inventory item. There are no independent inventory or status screens to navigate. Of particular note is that the game also does not keep track of any dialogue or documents you come across along the way, and given the sheer volume of information available here, it is highly recommended that you start up a journal of your own as you play. Also of note is that your game is saved as a notepad file and you will be asked where you want the game to be saved. As a result it's also recommended that you create an independent save folder so you don't have to go hunting when you want to load your game later.
Providing nearly as large an impact on the gameplay is the extremely bare bones approach to adventuring on display here. There's no separate inventory or status screen, no cursors to manually cycle through, and most importantly no automated method of keeping track of the scores upon scores of documents, letters, narratives, journals, etc., that you will come across. This will force most who play Dark Fall to keep their own journal which might seem at first to be a decided negative, but I can say with confidence that being forced to take my own exhaustive notes throughout the game added immensely to the experience. Indeed, I credit this aspect of the game for making this the most fun I've had playing an adventure game in a very long time because I not only felt more invested than I usually do with these kinds of games, but I felt more a part of the entire process. Couple that with the fact that the inventory is on screen meaning that you never navigate away from the main playing screen and you have a game that doesn't let you walk away and hide in some options menu or status screen somewhere.
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Dark Fall is a first-person slide-show adventure, in much the same style as Myst, a game that inspired Boakes to begin designing games. You will explore the Dowerton train station and the station hotel, and uncover a lot of very interesting history. Scattered throughout the hotel rooms are various newspapers, notes, letters, journals, records, memos, and plenty of other reading material. You will slowly uncover the stories that took place in this station many years ago, and learn about the people who populated the hotel. All of this text is written with personality and is intriguing (and often humorous) to read.
The best part of Dark Fall is summarized in one word: atmosphere. This game demands that you turn off the lights and turn up the speakers. Boakes has succeeded masterfully at creating a world that is truly creepy. The stairs will creak, wind wil